Chris Potter
Moodsonic and Bluesound Professional partner to accelerate the global adoption of generative soundscaping
Moodsonic, a provider of generative soundscaping, and Bluesound Professional, a provider of networked audio systems, have announced a strategic partnership to accelerate the global adoption of responsive, intelligent soundscaping across the built environment.
London’s Roundhouse extends partnership with Delta Live
AV specialist Delta Live has renewed its partnership with the Roundhouse in London to be its exclusive audio supplier. The new agreement will see Delta Live implement significant updates to the venue’s audio systems to include new flown PA side fills, plus updated PA ground fills and brand new mixing desks.
CTI acquires Candeo Vision of London
CTI, a privately held AV integration and events provider, has acquired AV integrator Cando Vision of London.
Joel Mulpeter, senior director, product marketing, Crestron, introduces the company’s latest DM NVX 384encoder/decoder.
Sharp NEC Display Solutions Europe has appointed Adam MacDonald as cinema solutions sales manager EMEA.
NMK Electronics and SRS Group join forces to expand lighting and rigging products in the GCC
NMK Electronics, a distributor of professional AV, lighting, and communication systems, has partnered with SRS Group, a global manufacturer of power distribution, rigging and lighting technology, to deliver products across GCC: UAE, Saudi Arabia, Qatar, Oman, Kuwait, and Bahrain.
Kinly appoints new MD for Norway
Global systems integrator Kinly has announced the appointment of Espen Riska as its new managing director of Kinly Norway.
Epson has announced a partnership with Cirque du Soleil, becoming the official projection partner for its European residency debut.
The Royal Albert Hall in London has installed a new Bolero wireless intercom system as part of its continued expansion and upgrade of in-house audio equipment and services.
VR learning outcomes decline after 45 minutes says study
Researchers from Michigan State University and Stanford University have identified that students benefit from longer VR class durations, but certain learning outcomes can decline after 45 minutes of VR learning.
