Chris Potter
Xilica expands global channel partner network
Xilica has announced an exclusive distribution agreement with Polar for the UK and Ireland. Effective immediately, this agreement is focussed on the enterprise, education and government vertical.
HH Audio appoints Kyle Watson as product manager
HH Audio has appointed Kyle Watson as product manager, introducing new products to the market at ISE 2024.
Xten-AV secures strategic investment from ADI
Xten-AV, a provider of pro-AV design and proposal software, has received a minority investment from Resideo Technologies.
AVI-SPL unveils global enterprise managed services
AVI-SPL has announced the launch of its Enterprise Managed Services offering, which covers AV, digital signage, and UC technology throughout the modern workplace, in rooms and the cloud.
Uniguest and onemedia are to partner in an exclusive distribution agreement for the MediaStar and eStream platforms in the UK and Ireland.
Holoplot appoints Jocelyne Bückner as head of marketing
Holoplot has welcomed Jocelyne Bückner as its new head of marketing, bringing more than 15 years of marketing experience to the company.
ISCVE launches code of practice for assistive listening systems
The Institute of Sound, Communications and Visual Engineers (ISCVE) has launched a comprehensive guide and a code of practice for installing assistive listening systems.
‘Hologram’ lecturers to teach at UK university
Loughborough University has become the first UK university to include Proto’s ‘hologram’ technology, allowing guest-speakers to speak live in ‘hologram’ form.
Jetbuilt appoints Max Kopsho to business development role
Max Kopsho has joined Jetbuilt in a business development role, aiming to drive strategic growth initiatives, cultivate partnerships and enhance the company’s market presence.
Disney shows preview of HoloTile omnidirectional VR experience
In a video posted on YouTube, Disney imagineer Lanny Smoot has given a preview of a floor tile, consisting of small discs, that rotate when walked upon, which allows for omnidirectional movement, which could transform multi-person VR experiences.
